Game Cheats and Codes

Hearts Of Iron 4 Cheats and Console Commands

Hearts of Iron IV is based on World War II it has a strategy you can also use hearts of iron 4 cheats in the game to make the game easier. The game has been developed by Paradox Interactive. The game normally tends to attract people that play FPS and MOBA games.

The game was announced on June 6, 2016. Hearts of Iron IV is the continuation to Hearts of Iron III which is based on the war years during 1936 and 1948.

Like rest of the titles from the Hearts of Iron series, Hearts of Iron IV (HoI4) is also a grand strategy game. The game mostly concentrates on the period through the second world war.

Hearts Of Iron 4 cheats

More About Hearts of Iron IV (HoI4)

Human history is filled with terrible cases of battles & World War II is one of them. World War II was terrifying, petrifying and horrific. No matter how shocking wars are, it is forever interesting to discover regarding them.

Simulation games are trending these days and Hol4 is one of them, but the entertaining section is a lot of simulation games are tiresome or no joy to play at all.

But, Hearts of Iron IV which is based on the simulation of the time when the second world war conflicts other simulation games in a number of techniques. The game is very complicated also it gets more and more exciting as you keep playing it. Paradox Interactive, the developers of the game have made an incredibly rare job in setting the plot of the game.

The game truly needs your plan and decision-making abilities.

Main characteristics of Hearts of Iron IV

Here are some of the important highlights and key points of the game which make it even more enjoyable.

Live and Real-time War Simulation

Hol4 lets you choose the greatest leaders of the WW2 period to fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weaponry of mass destruction.

Great User Interface

Hol4 has a comparable user interface as the earlier titles from the Hearts of Iron series with just some lesser and major changes. The game provides an honestly clean interface which is easily navigable. This ensures that players do not go disappointed during gameplay.

The map to has an unusual interface which makes it much more comfortable to read. It’s made up of nearly 11,000 provinces, sea areas, and air zones. Hol4 simulations are very life-like, the climate models, day and night periods show each and every minuscule aspect which performs it more and more fun it to play.

Real Test of Your Powerfull Strategies

Unlike other strategy games, Hearts of Iron IV (HoI4) truly needs your strategic skills. Reaching each level, Hol4 will keep examining your strategic skills as you stay playing the game.

The game, however, serves to concentrate on one’s individuality and how big a tactician he/she can be at points of dire need. If you are watching for a challenge and some total mind-boggling encounter, Hol4 will not frustrate you.

A number of variables are at play during a fight. All variable, no matter how small or minute, can change the course of the battle in a particular move. Managing such variables which have the power to turn the tables in a single move, is far more challenging and interesting at the same time.

Multiple types of Playing Options

Unlike other games, Hearts of Iron IV (HoI4) can be played in plenty of ways. You get to control many factors such as time, weather, etc. As I have discussed before, you can choose any state that was during the Second World War between 1936 and 1939. You can choose from the largest powers striving for victory, or small societies who are just trying to endure the storm.

The title to play the game in a number of ways constrains any vivid gamer to replay the game over and over.

Influence of The Game

The game begins in the period of the Second World War. While playing the game, you are likely to come beyond various historical philosophies which conflict with your own. Countries like Germany, Japan, Italy, the United States, Britain, France, and The Soviet Union who were the major members in the World War II try to connect their historical philosophies on you. The game highly motivates you and gives you an alternate scene of history.

How to Enable Hearts of Iron 4 Cheats

This game sounds fun to play, right! but sometimes things get hard and some levels are way too hard that you can’t even pass. At Such point, people start searching some clever ways to pass such levels and they use cheats and codes, With the help of these heats of iron 4 cheats, you can pass all such levels you are stuck in.

To allow cheats, you need to open the game console, which is a unique debugging window available in non-ironman games. To start the game console, you are required to touch ” ^ or ° “.

You can use the arrow keys to walk over earlier performed commands. This secures that you don’t have to type in the same cheat or command over and over.

If your game console is disabled, you can allow it by pressing Shift+2, §, ~, `,^ or ALT+2+1, or Shift+3. Keys vary with various keyboard layouts.

Note: In-game console can only be located in non-ironman games. You cannot enter the console in Ironman mode.

How can we Enable Country Tags in Heats or Iron 4

Allowing Country Tags in Hearts of Iron IV
Commonly, country tags are not case-sensitive and are usually typed in upper-case, for ex: CHI, RUS, ENG, etc.

Upon copying in the country tag in the game console, new countries will spawn with the corresponding flags.

Now all that’s withdrawn for you, is to use any of the cheats from the table below. Use them but if it fills your requirements, but beyond all that, make sure you really do like playing the game.

Useful Commands

Below are some of the most useful commands that will change the whole game playing experience.

Cheats are provided from Official Source.

Command Effect Example/Comment
gain_xp [<amount>] Adds experience to selected Leader/General/Admiral
gain_xp [<trait>] Adds trait to selected Leader/General/Admiral
cp [<amount>] Adds Command Power cp 100
st [<amount>] Adds Stability st 100
ws [<amount>] Adds War Support ws 100
allowtraits Allows free assignment of general traits
add_equipment(ae) [<equipment amount>] [<equipment name>]
add_latest_equipment(ale) [<equipment amount>] Gives player amount of latest equipment variants
whitepeace(wp) [<country tags>] White peace with the specified countries.
teleport(tp) Activates the Teleportation tool Can teleport units where ever you tell them to go
allowdiplo(adiplo,nocb) Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification)
debug_nuking Allows to nuke every province without checking any conditions.
instantconstruction(ic) Toggles instant construction cheat. Ships are also constructed instantly.
event [event id] [<Target Country Tag>] Executes an event event political.3 for communist coup 6 for democratic 9 for fascist
trigger [scripted_trigger_name] Checks if a scripted trigger is true or not
effect [scripted_effect_name] Executes a scripted effect
research [<slot id> or “all”] Researches a technology from research slot or all. Research all will instantly research all technologies
research_on_icon_click Research a technology when clicking on the technology tree icon Will Allow you to research an item without its prerequisite
annex [<Target Country Tag>] Begin annex/annexes the specified tag annex USA or annex d01 or annex all
winwars Gives max war score in all wars for the country Does not work!
manpower [<Amount>] Adds manpower to player Give in the exact number, so manpower 100 will give you 100 men. Also if you type in just manpower it will give you 10 million men
add_opinion [<Country tag>] Add opinion to/from tag
tag [<Country tag>] Switch tag to another country
observe(spectator) Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
tdebug Toggles Debug info Helpful for finding nation tags and ID’s
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] Spawns a unit in a province
occupationpaint(op) Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP.
setowner [country tag] [state id] Sets state owner
setcontroller [country tag] [province id] Sets province controller
xp [XP amount] Gives Army, navy and air experience to player Can be used once per day
pp(fuhrer_mana,political_power) [PP amount] Gives political power to player
fuel [<amount>] Adds Fuel
civilwar [<ideology>] [<target country tag>] Spawns a civil war civilwar fascism ENG :Other Valid ideologies “communism” “democratic” “neutrality”
add_party_popularity <ideology group> <value> Adds party popularity
set_ruling_party <ideology group> Sets ruling party
help [command name] Print out all console commands or a specific command description.
Focus.AutoComplete Allows national focuses to be instantly finished Affects AI
Focus.NoChecks Ignores focus requirements Affects AI
Focus.IgnorePrerequisites Ignores focus prerequisates Allows you to start a focus in the middle of the tree
Decision.NoChecks Ignores decision requirements also disables cost
instant_prepare Instantly prepares naval invasions
nu [number] Adds the specified amount of National Unity Only works Pre-1.5
nuke [number] Adds nukes Add 100 or 1000
yesman(ai_accept) AI will accept all diplomatic offers

All Commands

Below we have listed all of the commands or you can say like the complete list of hearts of iron 4 cheats.

Hearts or iron 4 cheats are being provided from an official source.

Command Effect Example/Comment
rendertype Reports what render backend is used
tweakergui Spawns a tweaker GUI
add_equipment(ae) [<equipment amount>] [<equipment name>] Adds equipment
add_ideas [<idea name>] Adds ideas with <id> to the country
add_latest_equipment(ale) [<equipment amount>] Gives player amount of latest equipment variants
reload [file name] Reloads assets
time What time is it?
reloadfx [Arguments: map/mapname/postfx or *.fx filename] Reloads the shader
particle_editor Spawns a particle editor
whitepeace(wp) [<country tags>] White peace with the specified countries.
testtool(test) Testing tool.
analyzetheatres(anth) Analyze theatres for errors.
massconquer(massc) Mass conquer tool.
deleteallunits(delall) Delete all armies and fleets of the specified countries. deleteallunits SPR
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] Spawns an air combat in desired location.
teleport(tp) [<province_id>] Teleports selected armies or ships to the specified province
theatersrebuild(trebuild) Rebuilds all theatres in the world. All orders will be cleaned.
fronts Toggle visibility of the foreign fronts
aidump Dump AI front data to log file, needs to have a unit selected
traderoutes Toggle visibility of trade routes
debug_tactics Toggle visibility of debug tooltip for tactics
allowdiplo(adiplo,nocb) Allows to use all diplomatic actions for no matter the rules.
debug_nuking Allows to nuke every province without checking any conditions.
reloadsupply(relsup) Reinitializes the supply systems.
deltat [<speed factor>] control animation speeds
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] Changes specified building health
instantconstruction(ic) Toggles instant construction cheat.
nomapicons Toggles map icons.
nopausetext Toggles the pausebanner for nicer screenshots.
nextsong Changes the currently playing soundtrack.
combatsound How often does the combat view give a random sound? 0-50
morehumans(humans) [num] Adds more humans
window(wnd) [Arguments: open/close] [window gui name] Opens or closes the specified window
reloadinterface Reloads the entire interface
reloadtechnologies Reloads the technology database
updateequipments Updates the equipment database
updatesubunits Updates the subunit database
reloadoob [<Target Country Tag>] Reloads OOBs
update_loc [localization tag] Updates the localization tag file
poll Polls valid Events
pause_in_hours Pauses the game after X hours have passed after command is called
event [event id] [<Target Country Tag>] Executes an event event political.3 for communist coup
research [<slot id> or “all”] Researches a technology from research slot or all.
research_on_icon_click Research a technology when clicking on technology tree icon
add_autonomy [<Target Country Tag>] [num] Changes a country’s autonomy level add_autonomy PHI -200
annex [<Target Country Tag>] Begin annex/annexes the specified tag annex USA or annex d01
winwars Gives max war score in all wars for the country
testevent [<Event ID>] [<Character ID>] Tests an event without triggering it
manpower [<Amount>] Adds manpower to player
add_opinion [<Country tag>] Add opinion to/from tag
tag [<Country tag>] Switch tag to another country
resign Resign from the game
add_interest [<Country tag>] Add specified country tag to your interest
remove_interest [<Country tag>] Removes specified country tag from your interest
add_diplo Adds diplomatic entroute
PrintSynchStuff Prints random count and seed
SetRandomCount Sets the randomcount to 0 or arg
observe(spectator) Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used.
ai Toggles the AI on or off
human_ai Toggles AI for Human countries
ai_invasion Toggles AI AI naval invasions
ai_accept(yesman) Toggles AI always accept diplomacy
fow(debug_fow) [<Province ID> OPTIONAL] Turns off fog of war in a province or in general
collision(debug_collision) Toggles debug display of normals/bounding boxes/collision
savegame Creates a savefile.
savecheck Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same.
IP Shows your IP
requestgamestate Requests the gamestate from host
nudge Go to the nudge tool
mapmode [Mapmode type (int)] Change mapmode.
fullscreen Toggles fullscreen
prices Price Info
add_core [<State ID>] [<Country Tag>] Add core
remove_core [<State ID>] [<Country Tag>] Remove core. Note:Does not Work
debug_zoom Zooms in the game
debug_types Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
debug_show_event_ID Shows event ID
debug_commands Printing commandcount to message.log
debug_events Start Counting events
debug_dumpevents Dump Event data to game log
debug_diploactions Start Counting diplomatic actions
debug_dumpdiploactions Dump diplomatic action data to game log
debug_assert Toggles asserts on/off
debug_smooth Toggle framesmoothing
debug_nomouse Toggles mouse scrollwheel on/off
debug_terrain Toggles Terrain on/off
debug_cities Toggles Cities painting mode on/off
debug_water Toggles Water on/off
debug_fronts Toggles interpolated fronts debug
debug_off_front_snap(dbg_fsnap) Toggles offensive fronts snapping debug
debug_borders Toggles Borders on/off
debug_trees Toggles Trees on/off
debug_rivers Toggles Rivers on/off
debug_postfx Toggles PostFX on/off
debug_sky Toggles Sky on/off
debug_bloom Toggles Bloom on/off
debug_tooltip Toggles Tooltips on/off
flagsoutput [<path>] Creates texture atlas files from memory.
cityreload Reloads the cities
error Show errors in log
version Show current game version
debug_nogui Toggles GUI on/off
debug_volume [<Volume Delta>] Modifies music volume
debug_lockcamera Toggles Camera locked on/off
debug_lines Toggles Debuglines
debug_entities Toggles Debug entities
debug_info Toggles Debug info
debug_particle Toggles Particles Debug info
debug_ai_budget [CountryTag] Show ai budget data
debug_textures Writes Texture info to application debug log
debug_texture draws textures like bloom
debug_wireframe Toggles forced wireframe on/off
debug_achievements_clear Clear all achievements and user stats
moveunit [<Unit ID>] [<Province ID>] Moves a unit to a province
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] Spawns an actor with an optional animation
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] Spawns a unit in a province
guibounds(gui) Toggles GUI bounds debug
cameraclamp Toggles the camera clamping
provtooltipdebug(tdebug) Toggles the debug info in province tooltip
reloadweather [<randomseed>] Reload and regenerate weather
weather Toggle weather simulation
debug_air_vs_land(dbg_cas) Toggle debug mode for air vs land combat.
mapnames Toggle map names
gbreload Reloads gradient borders only for developers
gbpaint [layer] [channel] Toggles gradient border painting
occupationpaint(op) Toggles occupation painting
setowner [country tag] [state id] Sets state owner
setcontroller [country tag] [province id] Sets province controller
profilelog Prints out the profiling informations into time.log
run Runs the specified file with list of commands
oos Out of Synch
debug_crash(crash) Crash!
sleep(wait) [time in sec] Sleep
goto_province [province id] Centers to province
goto_state [state id] Centers to state
trigger_docs(effect_docs) Print docs for triggers and effects
xp [XP amount] Gives Army, navy and air experience to player
threat [Threat amount] Adds or show threat level of player If one does “threat 999999999” it will reset the world tension to 0
pp(fuhrer_mana,political_power) [PP amount] Gives political power to player
3dstats Toggles 3D Stats
hdr Toggles hdr
hdr_debug Toggles hdr debugging
srgb Toggles sRGB
bloom Toggles bloom
PostEffectVolumes.Default [posteffect_values name] Toggles default posteffect values
night Toggles night
filewatcher Toggles filewatcher
civilwar [<ideology>] [<target country tag>] Spawns a civil war civilwar fascism ENG :
add_party_popularity <ideology group> <value> Adds party popularity
set_ruling_party <ideology group> Sets ruling party
createlean Create LEAN textures
helplog Print out all console commands to game.log file.
help [command name] Print out all console commands or a specific command description.
helphelp Double Rainbow help.
hsv Converts RGB to HSV
tag_color Test setting a country’s color
browser [url] Show browser window
browser_base_url [url] Set browser base url
aiview Enable AI debug info
Focus.AutoComplete Allows national focuses to be instantly finished Affects AI
Focus.NoChecks Ignores focus requirements Affects AI
instant_prepare Instantly prepares naval invasions Developer Only
nu [number] Adds the specified amount of National Unity
pp [number] Adds the specified amount of Political Power
nuke [number] Adds nuke
airealism Enable realistic AI
instant_wargoal Will allow instant justificatiion of war goals on countries
set_country_flag [<Country Flag>] Adds a country flag to currently played nation.
set_cosmetic_tag [<country tag>] [<cosmetic tag>] changes the name and flag of the country set_cosmetic_tag USA SOV

Editor

TECHY CRAB is a Great platform for tech Lovers, Here we publish Quality Tech Things.

Leave a Reply

Your email address will not be published. Required fields are marked *

Back to top button
Close